Luck - S.P.E.C.I.A.L. Attributes - Introduction | Fallout 3
| Related Skills |
|---|
| All Skills |
“Raising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance with all weapons.”
Luck is a fantastic attribute. Every point gives you a +1% chance to score critical hits. A critical hit on an enemy’s head in V.A.T.S. with a Combat Shotgun is a GOOD thing. With 10 points of Luck, the Finesse perk, and the best modifier from the “Wasteland Survival Guide” quest, you can get an 18% critical hit rate. That’s good times. If that’s not good enough, Luck also gives a bonus to all your skills, one point for every odd attribute point in Luck (1, 3, 5, 7, 9). That’s a total of 13 skill points for every other attribute point. At 6.5 skill points per point in Luck, that’s a better skill bonus than any other attribute. As good as it is, though, we dont really need to start out with a high score. Six will suffice.
| Luck | Critical Chance | Skills |
|---|---|---|
| 1 | 1% | +1 |
| 2 | 2% | +1 |
| 3 | 3% | +2 |
| 4 | 4% | +2 |
| 5 | 5% | +3 |
| 6 | 6% | +3 |
| 7 | 7% | +4 |
| 8 | 8% | +4 |
| 9 | 9% | +5 |
| 10 | 10% | +5 |